![]() The new melee combat system also helps with character buffs, such as returning a sliver of health or gun ammo after every second hit, so you can get into a nice, fast-paced rhythm of shooting, melee strikes, buffs, magic and class skills to really just jazz during each enemy encounter. In true RPG style, Wonderlands even has all-new character stats, such as strength and constitution, which players can level up using ‘hero points’ to give them a boost, like more health or reduced spell cooldown time. We also have six player classes to choose from and later on you can choose a secondary class, which are all completely independent of how your character looks and have their own skill trees.” “You can customise your face, you’ve got a couple of body types to choose from, your voice, your personality, so there are lots of ways to customise how your character looks. “The first part is your character’s aesthetics,” Belmore explained. The biggest change in Wonderlands is the new character creator. That experience and the team’s genuine love for tabletop RPGs and fantasy video games helped them kick-off what looks like a deep and wildly imaginative new entry to the Borderlands series. In the early days, the project leads at Gearbox got into the groove by playing several rounds of the real Bunkers & Badasses tabletop game by Nerdvana, although Cox pointed out that none of the storylines the sourcebook will feature in Tiny Tina’s Wonderlands. It’s definitely a far grander experience than the team could have achieved in a DLC expansion, so in many ways, this game is all about the members of Gearbox cutting loose with their wild ideas and injecting their own love of RPGs into the Borderlands formula. #Tiny tina borderlands 2 fullHe wasn’t over-selling the team’s ambition, either, as Wonderlands is absolutely rammed full of new gameplay mechanics, character customisation options, tonnes of weapon variety and much more. “For us, I think the potential for a fantasy looter-shooter is so much more than a DLC.” ![]() “We were inspired by Assault on Dragon Keep to take that tabletop vibe of a ‘game within a game’ into its own standalone thing,” Cox explained. They told me that the idea for the project went all the way back to the Borderlands 2 DLC expansion, Tiny Tina’s Assault on Dragon Keep, which saw motor-mouthed explosions expert Tina running a tabletop RPG campaign in Bunkers & Badasses, which is Pandora’s version of Dungeons & Dragons. Who wouldn’t want to know more after that? We spoke with Tiny Tina’s Wonderlands’ creative director, Matt Cox, and senior producer, Kayla Belmore.
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